Josh Griffiths

Games Collecting Digital Dust in My Library

The consumer economy dictates that there must always be more. More video games, more places to sell them, more sales to encourage more purchases. A result of this—one that interests us today—is that its harder than ever to find games you might like, and even harder to find the time to play them all. All of us have fallen to the trap of buying games during a Steam Sale that we know we’re never going to play.

That delusion is only exacerbated when you run a YouTube channel dedicated to video games. For years, I bought dozens of indie games, justifying these purchases by telling myself I’d cover them in a video at some point. Obviously, that rarely happened. For one reason or another, a good 85% of the games I bought between 2019 and 2025 were banished to some digital library, never see the LED lights of my gaming PC.

Now that that both my YouTube channel and PC are dead, I’ve occupied my time with cataloging this massive pile of games. Games that countless pour souls collective lifetimes of work into that I bought for cheap and never touched. With my peculiar interest in obscure indie games, it’s like traversing a graveyard of broken dreams. Developers who never made another game again, games that were never know enough to be forgotten in the first place, and games that at best can only hope to make some hidden gems list one day.

Today is that day for some of these, though not quite in that guise. With a busted PC, the best I can do is continue my ā€œlook at this neat stuff I want to read/watch/play one dayā€ series. It’s not easy being a hero, but I try.

Astrologaster – Nyamyam

Itch

Astrologaster was a game I was excited about when it was announced, so much so it made my ā€œBest Upcoming games of 2019ā€ video. That excitement did not translate to me playing the game and making a video for it. I didn’t even buy the game, not specifically. I only have it because it came in an Itch.io bundle from several years ago that I purchased.

Astrologaster is a comedic adventure game that follows Simon Forman, an astrologer in medieval London. You go around town ā€œhelpingā€ people by consulting the stars and using that to advise them on what medicine they should take or whatever they should do in their lives. Forman was a real person, and a real astrologer, which is to say someone who claimed to be an astrologer, and there are several other real historical figures in the game.

This is one of those games that I was interested in thanks to its absurdity. It didn’t hold it though, and this is one of those games that was a casualty of my flakey attitude towards video production. The game wasn’t a success, so I decided not to cover it. That’s the kind of YouTuber I was, integrity first! First out the window.

Tonight We Riot – Means Interactive

Itch

Tonight We Riot is one of the games I didn’t know I had until putting this list together. It’s a beat ā€˜em up, which is not a genre I’m a fan of. But I like Yakuza despite its dull gameplay, and this game is so strongly anti-capitalist and pro-anarchy that I can’t help but like it, and I haven’t even played it yet.

In Tonight We Riot, you riot. Against a cabal of wealthy capitalists who control the media and elections and are subjugating everyday citizens. Things have gotten worse over the years, and man this is sounding familiar. Instead of playing any single character, you control the mass of ordinary citizens rising up against this evil and fighting for a world without billionaire ghouls lording over us. There promises to be kaiju, dogs, and whimsy, so that’s all a cherry on top.

This feels like a game I really need right now. Punching douchebag rich guys and nationalistic prudes is something we all need more of in our games, but that’s never been more true than right now as our democracy is slowly but methodically dismantled. It’s too late to do anything about it in real life, but (for now) we can at least do something about it in video games.

Underhero – Paper Castle

Itch

Underhero is one of those games that only about ten people have played, and all of them adore it. The game is notable for casting you as a random enemy from a dungeon. Not the hero, and not even the main villain, but a random scrub enemy. It’s a side-scrolling JRPG, very much in the style of Undertale in terms of humor and atmosphere.

I featured Underhero once before on a video I made about hidden indie gems. Despite not having played it. Look, I just compared a quirky RPG to Undertale, you should have realized then that I’m a hack. Ever since I made that video, whenever I saw this game in my library I would abashedly look away. I should give it a try for once, it sounds like something that would be right up my alley.

It occurs to me I never played a side-scrolling RPG before. Having zero frame of reference for these kinds of games, I’m interested to see how it goes. Something tells me its going to be rather flat. Aha. Thank you. I wonder how much of this is going to be 2D platformer, metroidvania, and RPG.

Long Gone Days – This I Dreamt

Itch

Long Gone Days has been on my mind for years. Made in Chile in the late 2010s, I interviewed one of its lead developers, Camilia Gomez, way back when about the then ongoing political crisis in Chile. Since then, the country has elected a far right-wing dictator in the mold of Donald Trump, so its safe to say things haven’t gone well. Still, it’s one of the best pieces I ever wrote. Certainly better than all these lazy list blogs I’ve been posting lately.

Long Gone Days is about the consequences of war and the divides created by language. You play as a young adult named Rourke, forced to fight for a group called The Core, a subterranean paramilitary state. He and his friends eventually break free from their control, and learn the truth about what they’re fighting for.

A big part of the game is language barriers, as there are multiple languages represented in the game that Rouke can’t understand without recruiting an interpreter. Choices play a big part in the game, and you’ll frequently run into characters who don’t speak your language, so without that interpreter, you’re going to have an especially tough time making those choices. It’s an interesting concept for a game, similar to what MGSV was (I think) trying to convey but I think Long Gone Days will do it in a better way.

Galaxy of Pen & Paper – Behold Studios

GOG

Chroma Squad is one of my favorite games, and I always wanted to try Behold’s earlier games after playing it. I picked up Galaxy of Pen & Paper with the intention of making a follow-up video. This is a tactical roleplaying game in the most literal sense.

What really attracted me to Galaxy of Pen & Paper was its setting. You’re not playing as a bunch of space marines fighting aliens, you’re playing as a group of friends who are in turn playing a tabletop RPG about space marines fighting aliens. Playing a game within a game has been a fascination of mine since the Dungeons and Dragons sections in Life is Strange: Before the Storm, and I’ve been looking for that unique blend of chilling with friends while playing a game, but also experiencing major events that require horrific decisions and bloody combat. Is that weird?

From what I’m seeing, Galaxy of Pen & Paper is very much like Chroma Squad indeed, with lots of customization, an emphasis on combat, a good story and characters, and choices that affect that story. It’s also goofy and self-aware, but not too much so. I’m not a fan of the direction Behold went later, venturing into multiplayer online games and lifeless dungeon crawlers. I hope most of all that this game will recapture that early magic of theirs, because Chroma Squad really was that good.

Felvidek – Brozef

Itch

I had a bad habit of browsing Itch often, seeing something that I knew I had to cover, buying it, and adding to the ever-growing pile of games I had to cover that I quickly lost interest in. Felvidek was one of those games, and that’s a shame because it’s regarded as something of a hidden gem.

Felvidek is a Slovak-made and inspired RPG where you play as a drunk, divorced knight who is dragged out of another stupor to save the kingdom. The highlights are the unique art style, which looks like the love child of a PS1 and a 1950’s Eastern European film, and the witty writing. Or so I’ve been told. The game is only 3-4 hours long, and the comedic plot and characters are the one thing you’ll see consistently highlighted among reviews that say other things like ā€œthe combat is okayā€ and ā€œits an RPG Maker gameā€ which I guess is some type of quality indicator.

Like Astrologaster, there doesn’t seem to be much to talk about in the way of gameplay, before having played it, anyway. This is another game that’s more about its atmosphere and presentation, or ā€œthe moodā€ as the kids would call it. And because I like going into games knowing as little as possible, that certainly makes talking about them difficult. I hope I don’t ever write a blog about games I haven’t played yet and try to describe them, that would be a terrible idea.

Highwater – Demagog Studio

GOG

Highwater is one of those games I didn’t even know I had until I started this cataloging process. I have the Itch version, so this must have come with one of the bundles I purchased from there. Interestingly, the game is no longer available for purchase there, though it is still for sale on Steam and GOG. I wonder what the story there is.

Highwater is an open world exploration game with turn-based combat against bears, judging by the screenshots. It takes place in a post-apocalyptic world that’s been destroyed by flooding. This is a game with a clear environmental message, which upset the usual bunch. You play as Nikos, who’s on a risky journey to smuggle herself and her friends on a rumored rocket taking rich people to a colony on Mars. Along the way you can explore what’s left of the world, scrounging for food and looking for a way into the rocket base by exploring islands.

The more I see of the game, the more interested I become. These singular, obscure games always end up being some of my favorites. Throw in turn-based combat and a strong ā€œeat the richā€ message and this has all the ingredients for one of my favorite hidden indie gems. Any game with less than 50 reviews on Steam is like catnip to me. I like getting lost in an open world, and I like the emphasis on chilling out with survivors between excursions into this ruined world.

The Hex – Daniel Mullins

Itch

Daniel Mullins made a couple of big hits in Pony Island and Inscryption. Between those two he made a game called The Hex that seemed to fly under the radar. Like Pony Island this is a game that looks like a sweet and innocent little RPG, but there’s much more going on underneath the surface.

You play six different patrons in a bar, during a raging storm outside. The bartender informs you that they got a call informing them that one of the people in the bar is planning a murder. This six patrons, all video game protagonists from other games (not real games, mind) have to figure out who the murder is and who the intended target is.

Anyone who’s played one of Mullins’ games knows that the best way to experience this games is to go into them knowing as little as possible, and I intend to keep it that way when I play The Hex in about fifteen years. This is another genre, or rather type of game that I don’t have much experience with. I haven’t played Pony Island, or Doki Doki Literature Club, so I’m not used to games subverting my expectations in a drastic way. I suppose knowing that not all is as it seems might blunt the impact a little, but I won’t know until I play it.

Bug Fables – Moonsprout Games

GOG

I'm only now realizing how many indie JRPGs are on this list, so I might as well close with what's often called one of the best. Bug Fable is a cross between Paper Mario: The Thousand-Year Door and A Bug’s Life. To say this that this game is Paper Mario with bugs would be reductive, but it wouldn't be far off, either.

Bug Fables has an identical art style, identical gameplay, and a similar overall structure to Mario le Papier. About the only difference is the story, where you play as the team of Vi, Kabbu, and Leif on a quest to find The Everlasting Sapling, which is said to grant immortality.

I’m not against even this level of… let’s call it homage, especially when the thing that’s being homaged has changed (for the worse) so dramatically over the years. PlayStation’s contempt for Jak & Daxter is why I’m so excited about GearGrit, after all. As the one guy that never cared much for The Thousand-Year Door anyway, I can’t say I’m dying to play this one. But I went on a pretty deep tear into JRPGs in 2024 and 2025, and Bug Fables was but one of many games I bought simply to satisfy my thirst, even if I never played it. With a pedigree like this, and a hankering for another JRPG, I don’t think it’ll be long before I give it a go.

Ys: The Ark of Napishtim – Nihon Falcom

GOG

Ys isn’t an indie series, but I’ve been on a kick for this series since finally starting Ys IX a couple of weeks ago. My first was Ys VIII: Lacrimosa of Dana in 2024, and I loved it so much I bought almost every game in the series before I finished it. I didn’t regret it, because I had a blast with every game, until the then newly released Ys X: Nordics. Then the Proud Nordics re-release happened, and Falcom have breathlessly talked about how much they love AI, so I fell off hard with this developer. But, you know, I still have a few Ys games I haven’t played yet, and I’ve already got them.

One of those is Ys: The Ark of Napishtim, which is an important milestone for the series. Ys V in 1995 was a disaster, and Falcom were struggling at the time. They stepped away from the series for eight years (which was a long time, considering they released seven Ys games between 1987 and 1995) before reinventing the franchise with The Ark of Napishtim, overhauling combat and navigation. The game wasn’t a huge hit, but it did well enough to rekindle interest in the series, and the new engine served as the basis for the next several games, kicking off the ā€œNapishtim Engineā€ era.

The Ark of Napishtim, chronologically set after Lacrimosa of Dana, sees Adol and Dogi board a new ship after their last one sunk during the events of that game. They’re sunk once again, because Adol is the modern Sinbad, leaving the duo washed up on a beach somewhere in the Canaan Islands. Dogi, being Dogi, wanders off somewhere, leaving Adol to save the day by himself after a mysterious calamity befalls the nearby village. I’m excited to fully explore the start of this era of Ys, and see how it compares to the newest entry which once again introduced a new era to this series that I love so much.

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